SMK Tracker
Aug. 23rd, 2019 12:56 am| Class | Warrior |
| Focus | Sword or Flute |
| Spell Class | Charming/Flying/Strong/Gross |
| Level | Star Level |
| Sparks | 13 Sparks |
| Charming | Will be his primary class; requires less effort and tends to come to him naturally. Useful in and out of combat. |
| Flying | Requires a bit more effort and focus; tends to only be used for combat. |
Missions: Finding Figment and Feels Sylvando and company fought some corroded creatures and rescued Figment from being eaten. Also there was an unexpected amount of feels. +3 Sparks
Attempt to recover boat parts in the jungle with Mothra and Larry- Failed +0 Sparks
Attempt to retrieve two tiki statues with Rosabella, Mothra, Webby, and Janet- Failed + 0 Sparks
Tiki Time- Sylvando and company successfully retrieved the last two tikis and returned safely to Main Street +1 Spark
The Battle for Main Street, Take 1 - Sylvando joins with many others and helps to protect Main Street and its citizens from the Sanderson Sisters and their minions- +2 Sparks
Rumble in the Jungle- Sylvando joins with the other Apprentices to help protect the Princes/Princesses as they purify the jungle- +3 Sparks
Attempting to retrieve lost smuggler's shipment with 2nd Doctor and Eleanor- Failed +0 Sparks
Clearing out the Manor's Library with Aziraphale- Sylvando and Aziraphale investigate and clear Corroded out of the Gracey Manor library. Aziraphale also tries to clear out a lot of its books.- +1 Spark
Investigating the Disappearing Dreamfinder- Sylvando and a team of other Apprentices head into the Bayou to search for clues regarding Dreamfinder and Figment's disappearances - +3 sparks